10 Days In A Madhouse


Psychological Thriller (PG13)
In 1974, you, a team of journalists, posed as patients inside Douglas County Asylum, hoping to expose its hidden horrors. Over ten tense days, we uncovered unethical treatments, rampant abuse, and the looming threat of illegal lobotomies. It's your only hope to get out alive and bring the atrocities to light, or will you become the latest to be tortured and lobotomized? (Players start blindfolded and in straitjackets, optional of course)
The Mission
Trapped and still seeking an escape, your mission remains focused on revealing the asylum's dark secrets to the public, advocating for justice and exposing the sinister practices within. You uncover clues from a previous patient who almost escaped.
Details
2-7 Players
5/5 Difficulty
60 Minute play clock
From Patient Intake To Escape In 5 Steps
Arrive 15 Minutes Early
Pull into our free Castle Pines lot and check in. We brief your crew on the asylum's history while the clock waits.
Escape The Asylum
The clock starts. You have 60 minutes to find the evidence and get out before the staff makes you the next patient.
Celebrate Your Escape
Escape or fall short, you grab a team photo and swap stories. Then come back to try our other three rooms.
Suit Up & Get Briefed
Optional straitjacket and blindfold start. Your game master sets the 1974 backstory and explains what you are here to expose.
Get Hints On Cue
Your game master watches the room and drops hints right when momentum stalls. Ask for one anytime, no penalty.
What Players Say About 10 Days In A Madhouse
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10 days in the madhouse was so entertaining! We started in straight jackets and blind folds. Isaac was a great game master and super encouraging!
Megan Pace -
Hidden gem in Castle Pines! My friend and I LOVE escape rooms, we’ve done at least 20 of them. We decided to meet another friend who lives in Colorado Springs at ClueClock as a fun adventure and great halfway point rendezvous for the three of us. Two weeks ago we did the Bank Heist Room. Olivia was our game master, and her excitement was contagious! She was so sweet and you could tell she truly enjoys her job. I absolutely loved the technology involved in the room. All of the puzzles flow, and make sense. Olivia recommended we come back and try the Blood Money room next, so that’s exactly what we did yesterday. This time we had Alex as our game master. He was so kind and helpful. Sometimes game masters at other escape places freely give tips to guide groups along, but Alex was great. He read our group very well, and only jumped in to assist with a few technical delays, and then waited patiently for us to ask for a hint when we got stuck 😂 We are so excited to come back to be restrained and blindfolded in straitjackets in the Madhouse room next!
Srose3399 -
WOW! Just left Clue Clock after a great experience with my mom and siblings, and we quite literally can’t stop talking about it! We did the “Blood Money” room and the whole experience was amazing. The game master Joanna was incredibly attentive, gently steering us away when we were maybe focusing too hard on the wrong thing, and even turning the music down one time when a member of our party remarked that it was too loud for her. After completing the room, Joanna answered all of our questions and walked us through some of the things we had been a bit shakey on Our group sped through it kind of fast, but it never felt too easy, at no point was anyone in our party bored or left out, and we loved that completing the room depended on all of us working together, sometimes on multiple things at once. My brother hadn’t even wanted to come originally, and I think he probably had the most fun out of all of us! Easily in the top 3 best escape room experiences for our group (straight up #1 for my own personal ranking 😉) We’re already planning our next visit, and can’t wait to try the “10 Days In A Mad House room next!” Thank you!
Sally Grant -
We did 10 days of madness room. Such a fun escape room! Bri was so cute and great! She had great clues! We came as crazy sisters and left just as crazy! Thank you for a great day!
Sheri Mills -
We had so much fun! Joanna was an incredible game master; she really set the tone well and was attentive to our group. We played Ten Days in a Mad House, which was a great balance of challenging and rewarding.
Alison Arnold -
My boyfriend and I did the madhouse escape room and had a blast! Delila was so friendly and gave a great performance while sharing with us the back story of the room! She was helpful and played along with our jokes while she was giving us hints. Highly recommend her!
Hilary -
As someone who has visited quite a few escape rooms this place definitely exceeded my expectations. The room I completed (Madhouse) was very interactive and fun! We will definitely be coming back. PS. The manager working last night was absolutely phenomenal!
Nathan B -
Wow! What an exciting time! Alex was an amazing game master. Our group did all 4 escape rooms. Blood money and Denver bank heist was the favorites! Fun time and was able to beat all 4 rooms!
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Common Questions About The Asylum

Rated 5 out of 5, the hardest room at ClueClock and one of the most demanding in Douglas County. Built for experienced escape-room players or groups ready for a real challenge. First-timers can play but should expect to lean on hints.
Optional. We offer it because it sets the tone, but if anyone in your group prefers to skip it, just tell your game master at briefing. Same room, same puzzles, same 60 minutes either way.
Thriller, not horror. PG-13 themes, no jump scares, no gore, no chase mechanics. The asylum setting leans on tension and immersion. If you handle a 1970s thriller film, you will handle this room.
Heavy on physical puzzles, atmospheric details, and observation. The 1974 setting means typewriters, vintage TVs, period props, and blacklight reveals. Less tech-driven than Bank Heist, more environmental.
Sweet spot is 5 to 7 players. Madhouse rewards splitting up and covering ground. Two-player teams can complete it but rarely escape in the 60 minutes.
The room is fully open. No small spaces, no enclosed compartments. Per fire code the doors are never actually locked. Madhouse should be comfortable for guests with claustrophobia.
We recommend ages 14 and up because of the PG-13 themes and 5 out of 5 difficulty. Younger kids can play with adult supervision but may find the asylum setting intense and the puzzles too challenging.
Yes. Every Castle Pines escape room booking at ClueClock is 100% private, even for a two-player party. We never combine groups with strangers.










